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| * Colonial operations handled by Federation Colonial Authority
| | #REDIRECT [[:Category:Federation Colonies]] |
| * In 23rd century, potential independent colonial bodies draft, submit colonial charter for approval (DIS Novel: ''Desperate Hours'')
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| ** Applications can be submitted by either private individuals or corporate bodies (DIS Novel: ''Desperate Hours'')
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| ** Up for colonists to decide level of [[Federation]] ties, [[Starfleet]] support
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| *** Establishment as an independent colony does not waive Federation citizenship of the population (VAN Novel: ''Harbinger'')
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| *** Independent colonies outside Federation jurisdiction, but also outside implicit Federation sphere of support, instead treated with as with any other independent nation (DIS Novel: ''Desperate Hours'', VAN Novel: ''Harbinger'')
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| * Core systems generally reserved for directly Federation-run colonies, private colonies tend towards frontier worlds
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| * Most colonial militaries consist of civil air and ground patrols (DIS Novel: ''Desperate Hours'')
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| ** Members sometimes move from colony to colony over time (DIS Novel: ''Desperate Hours'')
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| ** As of 23rd century, civil air patrols use vehicles with [[inertial damper]]s, electrically-charged plasma cannons (DIS Novel: ''Desperate Hours'')
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| ** Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: ''Desperate Hours'')
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| * Standard practice to dismantle main colony transport ships to provide for initial settlements planetside (ENT: "Terra Nova"; DIS Novel ''Desperate Hours'')
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| [[Category:Federation]] | |
| [[Category:Federation Colonies|#]]
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