Otevrel: Difference between revisions

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** Speech by means of a vibrating flap on the top of their bodies (DS9 Novel: ''Gamma: Original Sin'')
** Speech by means of a vibrating flap on the top of their bodies (DS9 Novel: ''Gamma: Original Sin'')
** Height similar to most humanoid species (DS9 Novel: ''Gamma: Original Sin'')
** Height similar to most humanoid species (DS9 Novel: ''Gamma: Original Sin'')
* Known to [[Federation]] by 2372 (DS9 Novel: ''The 34th Rule'')
* Unable to bend their bodies much (DS9 Novel: ''Gamma: Original Sin'')
* Unable to bend their bodies much (DS9 Novel: ''Gamma: Original Sin'')
** Can't use traditional chairs; in lieu they use shallow incline with arms to wrap appendages around (DS9 Novel: ''Gamma: Original Sin'')
** Can't use traditional chairs; in lieu they use shallow incline with arms to wrap appendages around (DS9 Novel: ''Gamma: Original Sin'')
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** Fluttering of non-sensory upper appendages the equivalent of a human headshake (DS9 Novel: ''Gamma: Original Sin'')
** Fluttering of non-sensory upper appendages the equivalent of a human headshake (DS9 Novel: ''Gamma: Original Sin'')


[[Category: Intelligent Species]]
[[Category:Intelligent Species]]
[[Category: Otevrel topics|#]]
[[Category:Otevrel topics|#]]

Latest revision as of 11:06, 30 April 2019

Facts

  • Appearance: Nonhumanoid (DS9 Novel: Gamma: Original Sin)
    • Generally cylindrical bodyform narrowing at the midsection (DS9 Novel: Gamma: Original Sin)
    • Encircled by small tentacle appendages one-third, larger appendages two-thirds down (DS9 Novel: Gamma: Original Sin)
      • Most appendages hydrostatic limbs, extremely flexible and dextrous (DS9 Novel: Gamma: Original Sin)
      • Two upper appendages function as optical receptors, two as auditory receptors (DS9 Novel: Gamma: Original Sin)
    • Speech by means of a vibrating flap on the top of their bodies (DS9 Novel: Gamma: Original Sin)
    • Height similar to most humanoid species (DS9 Novel: Gamma: Original Sin)
  • Known to Federation by 2372 (DS9 Novel: The 34th Rule)
  • Unable to bend their bodies much (DS9 Novel: Gamma: Original Sin)
    • Can't use traditional chairs; in lieu they use shallow incline with arms to wrap appendages around (DS9 Novel: Gamma: Original Sin)
  • Cultural notes
    • Fluttering of non-sensory upper appendages the equivalent of a human headshake (DS9 Novel: Gamma: Original Sin)