Tosk: Difference between revisions
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* Appearance: Reptilian; pebbled skin | * Appearance: Reptilian; pebbled skin | ||
** Genetically engineered by [[Founder]]s as prey for the [[ | ** Genetically engineered by [[Founder]]s as prey for the [[Ochshea]], or "Hunters" (''Star Trek: Deep Space Nine Companion'') | ||
*** Related to [[Jem'Hadar]] (''Star Trek: Deep Space Nine Companion'') | *** Related to [[Jem'Hadar]] (''Star Trek: Deep Space Nine Companion'') | ||
* Homeworld: [[Tosk homeworld]] | * Homeworld: [[Tosk homeworld]] | ||
Line 6: | Line 6: | ||
** Have the natural ability to shroud themselves from sight and most forms of sensors (DS9: "Captive Pursuit") | ** Have the natural ability to shroud themselves from sight and most forms of sensors (DS9: "Captive Pursuit") | ||
*** Functions equivalently in all respects to that of the [[Jem'Hadar]] ("The Jem'Hadar" script) | *** Functions equivalently in all respects to that of the [[Jem'Hadar]] ("The Jem'Hadar" script) | ||
** Only require 17 minutes of sleep per night (DS9: "Captive Pursuit") | |||
*** Tosk do not dream, nor are they neurologically able to hallucinate (DS9 Novel: ''Rising Son'') | |||
* Cultural notes | * Cultural notes | ||
** Shares [[ | ** Shares [[Ochshea language|native language]] with the [[Ochshea]] (DS9 Novel: ''Rising Son'') | ||
** Lives of the Tosk devoted to training as skilled prey (DS9: "Captive Pursuit"; DS9 Novel: ''Rising Son'') | ** Lives of the Tosk devoted to training as skilled prey (DS9: "Captive Pursuit"; DS9 Novel: ''Rising Son'') | ||
*** Nearly all Tosk live | *** Nearly all Tosk live on their homeworld, training from birth for the Hunt (DS9: "Captive Pursuit"; DS9 Novel: ''Rising Son'') | ||
**** Only exceptions tend to be those selected as prey (DS9: "Captive Pursuit"; DS9 Novel: ''Rising Son'') | **** Only exceptions tend to be those selected as prey (DS9: "Captive Pursuit"; DS9 Novel: ''Rising Son'') | ||
*** Greatest achievement in Tosk society to be selected as prey for a given pack of | **** Education includes engineering, computer operation, tactics, physical training, and presumably any other skills that could provide a Hunt of greater difficulty (DS9: "Captive Pursuit") | ||
** Clans identified by number | *** Greatest achievement in Tosk society to be selected as prey for a given pack of Ochshea (DS9: "Captive Pursuit") | ||
**** Prey Tosk are well-respected and even admired in both Tosk and Ochshea society (DS9: "Captive Pursuit") | |||
**** The duty of such a Tosk is to apply all their talent and training to escaping their hunters across space, to provide an exciting hunt (DS9: "Captive Pursuit") | |||
*** Tosk are held to an oath not to speak of the hunt with outsiders nor to request protection (DS9: "Captive Pursuit") | |||
*** Those killed in the Hunt are honored, while those captured alive are mocked and reviled (DS9: "Captive Pursuit") | |||
** Clans identified by number (DS9 Novel: ''Rising Son'') | |||
*** Especially effective quarries pass honor along to their clans, leading them to be more desired as sources of further quarry (DS9 Novel: ''Rising Son'') | *** Especially effective quarries pass honor along to their clans, leading them to be more desired as sources of further quarry (DS9 Novel: ''Rising Son'') | ||
** Individuals have no names, known only as "Tosk" (DS9: "Captive Pursuit"; DS9 Novel: ''Rising Son'') | ** Individuals have no names, known only as "Tosk" (DS9: "Captive Pursuit"; DS9 Novel: ''Rising Son'') | ||
[[Category:Intelligent Species]] | [[Category:Intelligent Species]] |
Latest revision as of 21:46, 3 May 2021
- Appearance: Reptilian; pebbled skin
- Homeworld: Tosk homeworld
- Biological notes
- Have the natural ability to shroud themselves from sight and most forms of sensors (DS9: "Captive Pursuit")
- Functions equivalently in all respects to that of the Jem'Hadar ("The Jem'Hadar" script)
- Only require 17 minutes of sleep per night (DS9: "Captive Pursuit")
- Tosk do not dream, nor are they neurologically able to hallucinate (DS9 Novel: Rising Son)
- Have the natural ability to shroud themselves from sight and most forms of sensors (DS9: "Captive Pursuit")
- Cultural notes
- Shares native language with the Ochshea (DS9 Novel: Rising Son)
- Lives of the Tosk devoted to training as skilled prey (DS9: "Captive Pursuit"; DS9 Novel: Rising Son)
- Nearly all Tosk live on their homeworld, training from birth for the Hunt (DS9: "Captive Pursuit"; DS9 Novel: Rising Son)
- Only exceptions tend to be those selected as prey (DS9: "Captive Pursuit"; DS9 Novel: Rising Son)
- Education includes engineering, computer operation, tactics, physical training, and presumably any other skills that could provide a Hunt of greater difficulty (DS9: "Captive Pursuit")
- Greatest achievement in Tosk society to be selected as prey for a given pack of Ochshea (DS9: "Captive Pursuit")
- Prey Tosk are well-respected and even admired in both Tosk and Ochshea society (DS9: "Captive Pursuit")
- The duty of such a Tosk is to apply all their talent and training to escaping their hunters across space, to provide an exciting hunt (DS9: "Captive Pursuit")
- Tosk are held to an oath not to speak of the hunt with outsiders nor to request protection (DS9: "Captive Pursuit")
- Those killed in the Hunt are honored, while those captured alive are mocked and reviled (DS9: "Captive Pursuit")
- Nearly all Tosk live on their homeworld, training from birth for the Hunt (DS9: "Captive Pursuit"; DS9 Novel: Rising Son)
- Clans identified by number (DS9 Novel: Rising Son)
- Especially effective quarries pass honor along to their clans, leading them to be more desired as sources of further quarry (DS9 Novel: Rising Son)
- Individuals have no names, known only as "Tosk" (DS9: "Captive Pursuit"; DS9 Novel: Rising Son)