Klingon: Difference between revisions
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** Multiply redundant biological systems (TNG: "Ethics") | ** Multiply redundant biological systems (TNG: "Ethics") | ||
*** Two livers, three lungs, eight-chambered heart, redundant neural functions (TNG: "Ethics") | *** Two livers, three lungs, eight-chambered heart, redundant neural functions (TNG: "Ethics") | ||
** No tear ducts (VAN Novel: ''Reap the Whirlwind''; ''Star Trek VI: The Undiscovered Country'') | ** No tear ducts (VAN Novel: ''Reap the Whirlwind''; TOS Novel: ''Errand of Vengeance: Killing Blow''; ''Star Trek VI: The Undiscovered Country'') | ||
*** Still capable of producing something akin to tears (TNG: "Birthright, Part II"; DS9: "Sons of Mogh") | *** Still capable of producing something akin to tears (TNG: "Birthright, Part II"; DS9: "Sons of Mogh") | ||
*** ''Eye lubrication possibly relies on something akin to the [https://en.wikipedia.org/wiki/Harderian_gland Harderian gland] given that evolutionary ancestor of Klingons seems reptilian, although this is also not unheard of in mammals (e.g., elephants)'' | *** ''Eye lubrication possibly relies on something akin to the [https://en.wikipedia.org/wiki/Harderian_gland Harderian gland] given that evolutionary ancestor of Klingons seems reptilian, although this is also not unheard of in mammals (e.g., elephants)'' | ||
** Keen sense of smell as compared to [[Human]]s (TNG Novel: ''A Time for War, A Time for Peace'') | ** Keen sense of smell as compared to [[Human]]s (TNG Novel: ''A Time for War, A Time for Peace'') | ||
** Children mature quickly (cf. Alexander) | ** Children mature quickly (cf. Alexander) | ||
** Klingon androgens very biochemically similar to [[Human]] androgens, though much more potent (TNG Novel: ''Resistance'') | |||
*** ''Unclear what "more potent" means in this context'' | |||
*** ''Reference mistakenly describes androgen as though it is a specific hormone'' | |||
* Technological notes | * Technological notes | ||
** Most Klingon designers tend to work from established, proven designs and expand or improve rather than produce entirely new fundamental foundations (VAN Novel: ''Summon the Thunder'') | ** Most Klingon designers tend to work from established, proven designs and expand or improve rather than produce entirely new fundamental foundations (VAN Novel: ''Summon the Thunder'') | ||
Line 21: | Line 24: | ||
** [[Klingon faith]] | ** [[Klingon faith]] | ||
** [[Klingon language]] | ** [[Klingon language]] | ||
** [[Food and drink#Klingon|Klingon food]] | ** [[Food and drink#Klingon|Klingon food]] | ||
** Originally generally caste-based (ENT: "Judgment") | ** Originally generally caste-based (ENT: "Judgment") | ||
Line 28: | Line 30: | ||
**** In core territories, other castes largely viewed in terms of ability to contribute to military goals | **** In core territories, other castes largely viewed in terms of ability to contribute to military goals | ||
**** Outside core territories, caste system held less strength previously, little changed (KE Novel: ''A Burning House'') | **** Outside core territories, caste system held less strength previously, little changed (KE Novel: ''A Burning House'') | ||
** Amongst warriors, comfort seen as weakness (TNG: "Unification"; SCE Short Story: "Breakdowns") | |||
** Striking with the backhand rather than a direct blow considered a great insult (TOS Novel: ''Errand of Vengeance: Killing Blow'') | |||
** Games | |||
*** Klin zha (Novel: ''Articles of the Federation'') | |||
**** Chess the closest analogue (Novel: ''Articles of the Federation'') | |||
**** Rarely presented, or even mentioned, to non-Klingons (Novel: ''Articles of the Federation'') | |||
** Sayings | |||
*** "A [[Bynar]] never stands alone" (SCE Short Story: "Enigma Ship") | |||
** Rituals | ** Rituals | ||
*** ''Ak'voh'' (TOS Novel: ''Forged in Fire''; DS9: "The Ship"; TNG Novel: ''Immortal Coil'') | |||
**** Death ritual in which companions of a deceased warrior stand vigil to fend off scavengers until the spirit can reach Sto'vo'kor (TOS Novel: ''Forged in Fire''; DS9: "The Ship"; TNG Novel: ''Immortal Coil'') | |||
**** Traditionally, a funerary dirge is sung by the participating warriors to aid the passage to Sto'vo'kor (TOS Novel: ''Forged in Fire'') | |||
*** ''vIt 'Iw tay'' (TNG Novel: ''A Time for War, A Time for Peace'') | |||
**** For those whose biological origins are in doubt, six different warriors will use their personal d'k tahgs to prove they are truly Klingon (TNG Novel: ''A Time for War, A Time for Peace'') | |||
**** Created by High Council following start of deep-cover infiltration by [[Imperial Intelligence]] (TNG Novel: ''A Time for War, A Time for Peace'') | |||
**** Commonly applied during [[Dominion War]] as a defense against [[Founder]] infiltration, though no Founders were uncovered (TNG Novel: ''A Time for War, A Time for Peace'') | |||
*** ''web'ghIm'' (TNG Novel: ''A Time to Kill'') | *** ''web'ghIm'' (TNG Novel: ''A Time to Kill'') | ||
**** Punishment for a member of ones House who has committed a great dishonor (TNG Novel: ''A Time to Kill'') | **** Punishment for a member of ones House who has committed a great dishonor (TNG Novel: ''A Time to Kill'') | ||
Line 38: | Line 55: | ||
**** Mok'bara (Various) | **** Mok'bara (Various) | ||
***** Per legends, dates back to the days of [[Kahless]] (TOS Novel: ''Errand of Vengeance: The Edge of the Sword'') | ***** Per legends, dates back to the days of [[Kahless]] (TOS Novel: ''Errand of Vengeance: The Edge of the Sword'') | ||
***** To become mok'bara instructor (ghojmoHwI') requires test of patience and restraint (TNG Comic: "Perchance to Dream") | |||
****** Instructor candidate faces instructor, keeping still and waiting for the proper time to strike (TNG Comic: "Perchance to Dream") | |||
****** First to ground loses (TNG Comic: "Perchance to Dream") | |||
****** Usually ends in single strike, but waiting beforehand can take hours if not days (TNG Comic: "Perchance to Dream") | |||
*** Weapons | *** Weapons | ||
**** Bat'leth (Various) | **** Bat'leth (Various) | ||
***** Curved, two-pointed, pointed blade | ***** Curved, two-pointed, pointed blade | ||
***** First bat'leth said to have been crafted by [[Kahless]] himself (TNG: "Rightful Heir") | |||
****** Unlikely, but still implies forging of the first bat'leth dates back to c.9th century | |||
**** d'k tahg (Various) | **** d'k tahg (Various) | ||
***** One-handed weapon with retractable blade covered by folding hand guards | ***** One-handed weapon with retractable blade covered by folding hand guards | ||
**** mek'leth (Various) | **** mek'leth (Various) | ||
***** Two-pronged, one-handed combat blade | ***** Two-pronged, one-handed combat blade | ||
***** Predates the bat'leth; existed prior to c.9th century (TOS Novel: ''Errand of Vengeance: Killing Blow'') | |||
**** mevak (TOS Novel: ''The Captain's Oath''; DS9: "Sons of Mogh") | **** mevak (TOS Novel: ''The Captain's Oath''; DS9: "Sons of Mogh") | ||
***** Traditional means of ending the life of another honorably (DS9: "Sons of Mogh") | ***** Traditional means of ending the life of another honorably (DS9: "Sons of Mogh") |
Latest revision as of 20:36, 3 March 2024
- Appearance: Mammalian; dark skin, forehead crest, prominent spinal ridges, sharp incisors; on average taller, larger than humans
- QuchHa' minority resulting from modified Qu'vat virus look near-identical to humans
- QuchHa' population reached several million by 2165, but was treated and reverted to HemQuch majority by end of 23rd century (ENT Novel: Live by the Code; TOS Novel: Forged in Fire)
- QuchHa' minority resulting from modified Qu'vat virus look near-identical to humans
- Lifespan: over 150 years (DS9: "Blood Oath")
- Homeworld: Qo'noS
- Low tolerance for cold (DS9: "Change of Heart"; VOY: "Displaced")
- Biological notes
- Magenta blood (Star Trek VI: The Undiscovered Country; DIS)
- Multiply redundant biological systems (TNG: "Ethics")
- Two livers, three lungs, eight-chambered heart, redundant neural functions (TNG: "Ethics")
- No tear ducts (VAN Novel: Reap the Whirlwind; TOS Novel: Errand of Vengeance: Killing Blow; Star Trek VI: The Undiscovered Country)
- Still capable of producing something akin to tears (TNG: "Birthright, Part II"; DS9: "Sons of Mogh")
- Eye lubrication possibly relies on something akin to the Harderian gland given that evolutionary ancestor of Klingons seems reptilian, although this is also not unheard of in mammals (e.g., elephants)
- Keen sense of smell as compared to Humans (TNG Novel: A Time for War, A Time for Peace)
- Children mature quickly (cf. Alexander)
- Klingon androgens very biochemically similar to Human androgens, though much more potent (TNG Novel: Resistance)
- Unclear what "more potent" means in this context
- Reference mistakenly describes androgen as though it is a specific hormone
- Technological notes
- Most Klingon designers tend to work from established, proven designs and expand or improve rather than produce entirely new fundamental foundations (VAN Novel: Summon the Thunder)
- Part of reasoning for basic Klingon ship design being essentially unchanged from 23rd to 24th century
- Most Klingon designers tend to work from established, proven designs and expand or improve rather than produce entirely new fundamental foundations (VAN Novel: Summon the Thunder)
- Cultural notes
- Klingon calendar
- Klingon faith
- Klingon language
- Klingon food
- Originally generally caste-based (ENT: "Judgment")
- c.2100, domination of warrior caste of government, society led to general dissolution of the caste system (ENT: "Judgment")
- Focus on warrior precepts permeated general society, leading to warrior lifestyle seen as ultimate goal
- In core territories, other castes largely viewed in terms of ability to contribute to military goals
- Outside core territories, caste system held less strength previously, little changed (KE Novel: A Burning House)
- c.2100, domination of warrior caste of government, society led to general dissolution of the caste system (ENT: "Judgment")
- Amongst warriors, comfort seen as weakness (TNG: "Unification"; SCE Short Story: "Breakdowns")
- Striking with the backhand rather than a direct blow considered a great insult (TOS Novel: Errand of Vengeance: Killing Blow)
- Games
- Klin zha (Novel: Articles of the Federation)
- Chess the closest analogue (Novel: Articles of the Federation)
- Rarely presented, or even mentioned, to non-Klingons (Novel: Articles of the Federation)
- Klin zha (Novel: Articles of the Federation)
- Sayings
- "A Bynar never stands alone" (SCE Short Story: "Enigma Ship")
- Rituals
- Ak'voh (TOS Novel: Forged in Fire; DS9: "The Ship"; TNG Novel: Immortal Coil)
- Death ritual in which companions of a deceased warrior stand vigil to fend off scavengers until the spirit can reach Sto'vo'kor (TOS Novel: Forged in Fire; DS9: "The Ship"; TNG Novel: Immortal Coil)
- Traditionally, a funerary dirge is sung by the participating warriors to aid the passage to Sto'vo'kor (TOS Novel: Forged in Fire)
- vIt 'Iw tay (TNG Novel: A Time for War, A Time for Peace)
- For those whose biological origins are in doubt, six different warriors will use their personal d'k tahgs to prove they are truly Klingon (TNG Novel: A Time for War, A Time for Peace)
- Created by High Council following start of deep-cover infiltration by Imperial Intelligence (TNG Novel: A Time for War, A Time for Peace)
- Commonly applied during Dominion War as a defense against Founder infiltration, though no Founders were uncovered (TNG Novel: A Time for War, A Time for Peace)
- web'ghIm (TNG Novel: A Time to Kill)
- Punishment for a member of ones House who has committed a great dishonor (TNG Novel: A Time to Kill)
- Ak'voh (TOS Novel: Forged in Fire; DS9: "The Ship"; TNG Novel: Immortal Coil)
- Combat traditions
- Concepts
- batyay'a (TNG Novel: A Time to Kill)
- Grants a conqueror exclusive dominion over those who they conquered (TNG Novel: A Time to Kill)
- batyay'a (TNG Novel: A Time to Kill)
- Martial arts
- Mok'bara (Various)
- Per legends, dates back to the days of Kahless (TOS Novel: Errand of Vengeance: The Edge of the Sword)
- To become mok'bara instructor (ghojmoHwI') requires test of patience and restraint (TNG Comic: "Perchance to Dream")
- Instructor candidate faces instructor, keeping still and waiting for the proper time to strike (TNG Comic: "Perchance to Dream")
- First to ground loses (TNG Comic: "Perchance to Dream")
- Usually ends in single strike, but waiting beforehand can take hours if not days (TNG Comic: "Perchance to Dream")
- Mok'bara (Various)
- Weapons
- Bat'leth (Various)
- Curved, two-pointed, pointed blade
- First bat'leth said to have been crafted by Kahless himself (TNG: "Rightful Heir")
- Unlikely, but still implies forging of the first bat'leth dates back to c.9th century
- d'k tahg (Various)
- One-handed weapon with retractable blade covered by folding hand guards
- mek'leth (Various)
- Two-pronged, one-handed combat blade
- Predates the bat'leth; existed prior to c.9th century (TOS Novel: Errand of Vengeance: Killing Blow)
- mevak (TOS Novel: The Captain's Oath; DS9: "Sons of Mogh")
- Traditional means of ending the life of another honorably (DS9: "Sons of Mogh")
- Tip of blade divided in two
- One extinguishes the physical life, the other frees the soul to Sto-vo-kor (Designer notes)
- qutluch (TOS Novel: The Captain's Oath; TNG: "Sins of the Father")
- Traditionally a weapon of assassination (TNG: "Sins of the Father")
- tajtik (The Klingon Art of War; TOS Novel: The Captain's Oath)
- Bat'leth (Various)
- Concepts
History
- 2016: First contact with Vulcans, leading to decades of war (ENT Novel: A Choice of Futures; DIS: "The Vulcan Hello"; TNG: "First Contact")
- April 2151: First contact with Humans; Broken Bow, Earth incident (ENT: "Broken Bow")
- November 2154: Qu'vat virus leads to creation of QuchHa' minority class in contrast to HemQuch majority (ENT: "Affliction")
- Early 2290s: Cure discovered for Qu'vat virus; QuchHa' cease to exist. Their former existence is largely denied or kept quiet with outsiders from this point forward. (TOS Novel: Forged in Fire; DS9: "Trials and Tribble-ations")