Klingon: Difference between revisions

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** Multiply redundant biological systems (TNG: "Ethics")
** Multiply redundant biological systems (TNG: "Ethics")
*** Two livers, three lungs, eight-chambered heart, redundant neural functions (TNG: "Ethics")
*** Two livers, three lungs, eight-chambered heart, redundant neural functions (TNG: "Ethics")
** No tear ducts (VAN Novel: ''Reap the Whirlwind''; ''Star Trek VI: The Undiscovered Country'')
** No tear ducts (VAN Novel: ''Reap the Whirlwind''; TOS Novel: ''Errand of Vengeance: Killing Blow''; ''Star Trek VI: The Undiscovered Country'')
*** Still capable of producing something akin to tears (TNG: "Birthright, Part II"; DS9: "Sons of Mogh")
*** Still capable of producing something akin to tears (TNG: "Birthright, Part II"; DS9: "Sons of Mogh")
*** ''Eye lubrication possibly relies on something akin to the [https://en.wikipedia.org/wiki/Harderian_gland Harderian gland] given that evolutionary ancestor of Klingons seems reptilian, although this is also not unheard of in mammals (e.g., elephants)''
*** ''Eye lubrication possibly relies on something akin to the [https://en.wikipedia.org/wiki/Harderian_gland Harderian gland] given that evolutionary ancestor of Klingons seems reptilian, although this is also not unheard of in mammals (e.g., elephants)''
Line 30: Line 30:
**** In core territories, other castes largely viewed in terms of ability to contribute to military goals
**** In core territories, other castes largely viewed in terms of ability to contribute to military goals
**** Outside core territories, caste system held less strength previously, little changed (KE Novel: ''A Burning House'')
**** Outside core territories, caste system held less strength previously, little changed (KE Novel: ''A Burning House'')
** Amongst warriors, comfort seen as weakness (TNG: "Unification"; SCE Short Story: "Breakdowns")
** Striking with the backhand rather than a direct blow considered a great insult (TOS Novel: ''Errand of Vengeance: Killing Blow'')
** Games
*** Klin zha (Novel: ''Articles of the Federation'')
**** Chess the closest analogue (Novel: ''Articles of the Federation'')
**** Rarely presented, or even mentioned, to non-Klingons (Novel: ''Articles of the Federation'')
** Sayings
** Sayings
*** "A [[Bynar]] never stands alone" (SCE Short Story: "Enigma Ship")
*** "A [[Bynar]] never stands alone" (SCE Short Story: "Enigma Ship")
** Rituals
** Rituals
*** ''Ak'voh'' (TOS Novel: ''Forged in Fire''; DS9: "The Ship"; TNG Novel: ''Immortal Coil'')
**** Death ritual in which companions of a deceased warrior stand vigil to fend off scavengers until the spirit can reach Sto'vo'kor (TOS Novel: ''Forged in Fire''; DS9: "The Ship"; TNG Novel: ''Immortal Coil'')
**** Traditionally, a funerary dirge is sung by the participating warriors to aid the passage to Sto'vo'kor (TOS Novel: ''Forged in Fire'')
*** ''vIt 'Iw tay'' (TNG Novel: ''A Time for War, A Time for Peace'')
*** ''vIt 'Iw tay'' (TNG Novel: ''A Time for War, A Time for Peace'')
**** For those whose biological origins are in doubt, six different warriors will use their personal d'k tahgs to prove they are truly Klingon (TNG Novel: ''A Time for War, A Time for Peace'')
**** For those whose biological origins are in doubt, six different warriors will use their personal d'k tahgs to prove they are truly Klingon (TNG Novel: ''A Time for War, A Time for Peace'')
Line 46: Line 55:
**** Mok'bara (Various)
**** Mok'bara (Various)
***** Per legends, dates back to the days of [[Kahless]] (TOS Novel: ''Errand of Vengeance: The Edge of the Sword'')
***** Per legends, dates back to the days of [[Kahless]] (TOS Novel: ''Errand of Vengeance: The Edge of the Sword'')
***** To become mok'bara instructor (ghojmoHwI') requires test of patience and restraint (TNG Comic: "Perchance to Dream")
****** Instructor candidate faces instructor, keeping still and waiting for the proper time to strike (TNG Comic: "Perchance to Dream")
****** First to ground loses (TNG Comic: "Perchance to Dream")
****** Usually ends in single strike, but waiting beforehand can take hours if not days (TNG Comic: "Perchance to Dream")
*** Weapons
*** Weapons
**** Bat'leth (Various)
**** Bat'leth (Various)
***** Curved, two-pointed, pointed blade
***** Curved, two-pointed, pointed blade
***** First bat'leth said to have been crafted by [[Kahless]] himself (TNG: "Rightful Heir")
****** Unlikely, but still implies forging of the first bat'leth dates back to c.9th century
**** d'k tahg (Various)
**** d'k tahg (Various)
***** One-handed weapon with retractable blade covered by folding hand guards
***** One-handed weapon with retractable blade covered by folding hand guards
**** mek'leth (Various)
**** mek'leth (Various)
***** Two-pronged, one-handed combat blade
***** Two-pronged, one-handed combat blade
***** Predates the bat'leth; existed prior to c.9th century (TOS Novel: ''Errand of Vengeance: Killing Blow'')
**** mevak (TOS Novel: ''The Captain's Oath''; DS9: "Sons of Mogh")
**** mevak (TOS Novel: ''The Captain's Oath''; DS9: "Sons of Mogh")
***** Traditional means of ending the life of another honorably (DS9: "Sons of Mogh")
***** Traditional means of ending the life of another honorably (DS9: "Sons of Mogh")

Latest revision as of 20:36, 3 March 2024

  • Appearance: Mammalian; dark skin, forehead crest, prominent spinal ridges, sharp incisors; on average taller, larger than humans
    • QuchHa' minority resulting from modified Qu'vat virus look near-identical to humans
      • QuchHa' population reached several million by 2165, but was treated and reverted to HemQuch majority by end of 23rd century (ENT Novel: Live by the Code; TOS Novel: Forged in Fire)
  • Lifespan: over 150 years (DS9: "Blood Oath")
  • Homeworld: Qo'noS
  • Low tolerance for cold (DS9: "Change of Heart"; VOY: "Displaced")
  • Biological notes
    • Magenta blood (Star Trek VI: The Undiscovered Country; DIS)
    • Multiply redundant biological systems (TNG: "Ethics")
      • Two livers, three lungs, eight-chambered heart, redundant neural functions (TNG: "Ethics")
    • No tear ducts (VAN Novel: Reap the Whirlwind; TOS Novel: Errand of Vengeance: Killing Blow; Star Trek VI: The Undiscovered Country)
      • Still capable of producing something akin to tears (TNG: "Birthright, Part II"; DS9: "Sons of Mogh")
      • Eye lubrication possibly relies on something akin to the Harderian gland given that evolutionary ancestor of Klingons seems reptilian, although this is also not unheard of in mammals (e.g., elephants)
    • Keen sense of smell as compared to Humans (TNG Novel: A Time for War, A Time for Peace)
    • Children mature quickly (cf. Alexander)
    • Klingon androgens very biochemically similar to Human androgens, though much more potent (TNG Novel: Resistance)
      • Unclear what "more potent" means in this context
      • Reference mistakenly describes androgen as though it is a specific hormone
  • Technological notes
    • Most Klingon designers tend to work from established, proven designs and expand or improve rather than produce entirely new fundamental foundations (VAN Novel: Summon the Thunder)
      • Part of reasoning for basic Klingon ship design being essentially unchanged from 23rd to 24th century
  • Cultural notes
    • Klingon calendar
    • Klingon faith
    • Klingon language
    • Klingon food
    • Originally generally caste-based (ENT: "Judgment")
      • c.2100, domination of warrior caste of government, society led to general dissolution of the caste system (ENT: "Judgment")
        • Focus on warrior precepts permeated general society, leading to warrior lifestyle seen as ultimate goal
        • In core territories, other castes largely viewed in terms of ability to contribute to military goals
        • Outside core territories, caste system held less strength previously, little changed (KE Novel: A Burning House)
    • Amongst warriors, comfort seen as weakness (TNG: "Unification"; SCE Short Story: "Breakdowns")
    • Striking with the backhand rather than a direct blow considered a great insult (TOS Novel: Errand of Vengeance: Killing Blow)
    • Games
      • Klin zha (Novel: Articles of the Federation)
        • Chess the closest analogue (Novel: Articles of the Federation)
        • Rarely presented, or even mentioned, to non-Klingons (Novel: Articles of the Federation)
    • Sayings
      • "A Bynar never stands alone" (SCE Short Story: "Enigma Ship")
    • Rituals
      • Ak'voh (TOS Novel: Forged in Fire; DS9: "The Ship"; TNG Novel: Immortal Coil)
        • Death ritual in which companions of a deceased warrior stand vigil to fend off scavengers until the spirit can reach Sto'vo'kor (TOS Novel: Forged in Fire; DS9: "The Ship"; TNG Novel: Immortal Coil)
        • Traditionally, a funerary dirge is sung by the participating warriors to aid the passage to Sto'vo'kor (TOS Novel: Forged in Fire)
      • vIt 'Iw tay (TNG Novel: A Time for War, A Time for Peace)
        • For those whose biological origins are in doubt, six different warriors will use their personal d'k tahgs to prove they are truly Klingon (TNG Novel: A Time for War, A Time for Peace)
        • Created by High Council following start of deep-cover infiltration by Imperial Intelligence (TNG Novel: A Time for War, A Time for Peace)
        • Commonly applied during Dominion War as a defense against Founder infiltration, though no Founders were uncovered (TNG Novel: A Time for War, A Time for Peace)
      • web'ghIm (TNG Novel: A Time to Kill)
        • Punishment for a member of ones House who has committed a great dishonor (TNG Novel: A Time to Kill)
    • Combat traditions
      • Concepts
        • batyay'a (TNG Novel: A Time to Kill)
          • Grants a conqueror exclusive dominion over those who they conquered (TNG Novel: A Time to Kill)
      • Martial arts
        • Mok'bara (Various)
          • Per legends, dates back to the days of Kahless (TOS Novel: Errand of Vengeance: The Edge of the Sword)
          • To become mok'bara instructor (ghojmoHwI') requires test of patience and restraint (TNG Comic: "Perchance to Dream")
            • Instructor candidate faces instructor, keeping still and waiting for the proper time to strike (TNG Comic: "Perchance to Dream")
            • First to ground loses (TNG Comic: "Perchance to Dream")
            • Usually ends in single strike, but waiting beforehand can take hours if not days (TNG Comic: "Perchance to Dream")
      • Weapons
        • Bat'leth (Various)
          • Curved, two-pointed, pointed blade
          • First bat'leth said to have been crafted by Kahless himself (TNG: "Rightful Heir")
            • Unlikely, but still implies forging of the first bat'leth dates back to c.9th century
        • d'k tahg (Various)
          • One-handed weapon with retractable blade covered by folding hand guards
        • mek'leth (Various)
          • Two-pronged, one-handed combat blade
          • Predates the bat'leth; existed prior to c.9th century (TOS Novel: Errand of Vengeance: Killing Blow)
        • mevak (TOS Novel: The Captain's Oath; DS9: "Sons of Mogh")
          • Traditional means of ending the life of another honorably (DS9: "Sons of Mogh")
          • Tip of blade divided in two
            • One extinguishes the physical life, the other frees the soul to Sto-vo-kor (Designer notes)
        • qutluch (TOS Novel: The Captain's Oath; TNG: "Sins of the Father")
          • Traditionally a weapon of assassination (TNG: "Sins of the Father")
        • tajtik (The Klingon Art of War; TOS Novel: The Captain's Oath)

History

  • 2016: First contact with Vulcans, leading to decades of war (ENT Novel: A Choice of Futures; DIS: "The Vulcan Hello"; TNG: "First Contact")
  • April 2151: First contact with Humans; Broken Bow, Earth incident (ENT: "Broken Bow")
  • November 2154: Qu'vat virus leads to creation of QuchHa' minority class in contrast to HemQuch majority (ENT: "Affliction")
  • Early 2290s: Cure discovered for Qu'vat virus; QuchHa' cease to exist. Their former existence is largely denied or kept quiet with outsiders from this point forward. (TOS Novel: Forged in Fire; DS9: "Trials and Tribble-ations")