Category:Federation Colonies: Difference between revisions
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* Colonial operations handled by Federation Colonial Authority (DIS Novel: ''Desperate Hours'') | |||
* In 23rd century, potential independent colonial bodies draft, submit colonial charter for approval (DIS Novel: ''Desperate Hours'') | * In 23rd century, potential independent colonial bodies draft, submit colonial charter for approval (DIS Novel: ''Desperate Hours'') | ||
** Applications can be submitted by either private individuals or corporate bodies (DIS Novel: ''Desperate Hours'') | |||
** Up for colonists to decide level of [[Federation]] ties, [[Starfleet]] support | ** Up for colonists to decide level of [[Federation]] ties, [[Starfleet]] support | ||
*** Establishment as an independent colony does not waive Federation citizenship of the population (VAN Novel: ''Harbinger'') | |||
*** Independent colonies outside Federation jurisdiction, but also outside implicit Federation sphere of support, instead treated with as with any other independent nation (DIS Novel: ''Desperate Hours'', VAN Novel: ''Harbinger'') | |||
* Core systems generally reserved for directly Federation-run colonies, private colonies tend towards frontier worlds | * Core systems generally reserved for directly Federation-run colonies, private colonies tend towards frontier worlds | ||
* Most colonial militaries consist of civil air and ground patrols (DIS Novel: ''Desperate Hours'') | * Most colonial militaries consist of civil air and ground patrols (DIS Novel: ''Desperate Hours'') | ||
** Members sometimes move from colony to colony over time (DIS Novel: ''Desperate Hours'') | ** Members sometimes move from colony to colony over time (DIS Novel: ''Desperate Hours'') | ||
** As of 23rd century, civil air patrols use vehicles with [[inertial | ** As of 23rd century, civil air patrols use vehicles with [[inertial dampers]], electrically-charged plasma cannons (DIS Novel: ''Desperate Hours'') | ||
** Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: ''Desperate Hours'') | |||
* Standard practice to dismantle main colony transport ships to provide for initial settlements planetside (ENT: "Terra Nova"; DIS Novel ''Desperate Hours'') | |||
[[Category:Colonies]] | |||
[[Category:Federation]] | [[Category:Federation]] |
Latest revision as of 13:04, 23 November 2019
- Colonial operations handled by Federation Colonial Authority (DIS Novel: Desperate Hours)
- In 23rd century, potential independent colonial bodies draft, submit colonial charter for approval (DIS Novel: Desperate Hours)
- Applications can be submitted by either private individuals or corporate bodies (DIS Novel: Desperate Hours)
- Up for colonists to decide level of Federation ties, Starfleet support
- Establishment as an independent colony does not waive Federation citizenship of the population (VAN Novel: Harbinger)
- Independent colonies outside Federation jurisdiction, but also outside implicit Federation sphere of support, instead treated with as with any other independent nation (DIS Novel: Desperate Hours, VAN Novel: Harbinger)
- Core systems generally reserved for directly Federation-run colonies, private colonies tend towards frontier worlds
- Most colonial militaries consist of civil air and ground patrols (DIS Novel: Desperate Hours)
- Members sometimes move from colony to colony over time (DIS Novel: Desperate Hours)
- As of 23rd century, civil air patrols use vehicles with inertial dampers, electrically-charged plasma cannons (DIS Novel: Desperate Hours)
- Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: Desperate Hours)
- Standard practice to dismantle main colony transport ships to provide for initial settlements planetside (ENT: "Terra Nova"; DIS Novel Desperate Hours)
Pages in category "Federation Colonies"
The following 31 pages are in this category, out of 31 total.