Phaser: Difference between revisions
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*** Kill | *** Kill | ||
**** Known as "force 3" c.23rd century (TOS: "Operation: Annihilate!") | **** Known as "force 3" c.23rd century (TOS: "Operation: Annihilate!") | ||
* Hand weapons powered by sarium krellide cells (ENT: "The Andorian Incident"; TNG: "In Theory") | * Hand weapons powered by [[sarium krellide]] cells (ENT: "The Andorian Incident"; TNG: "In Theory") | ||
** General landing party protocol to carry one extra fully-charged cell in gear (DIS Novel: ''Desperate Hours'') | ** General landing party protocol to carry one extra fully-charged cell in gear (DIS Novel: ''Desperate Hours'') | ||
* Shipboard weapons involve multiple prefire chambers injecting nadion energy in sequence before emitting phaser beam (VOY Novel: ''Mosaic'') | * Shipboard weapons involve multiple prefire chambers injecting nadion energy in sequence before emitting phaser beam (VOY Novel: ''Mosaic'') |
Revision as of 12:14, 24 December 2018
- General term covering nadion-based particle beam weaponry
- Most well-associated with the Federation, but also independently developed by the Ferengi and Bajor
- Mid-22nd century, known as either phase pistols (handheld variants) or phase cannons (starship-mounted variants) (ENT)
- By late-22nd century, known colloquially as phasers (or occasionally lasers) (ENT Novel: Live By the Code; TOS: "The Cage")
- Projects beam of rapid pulses of phased nadions at particular frequencies (TNG: "The Mind's Eye")
- Allowable frequency range for a given device determined by calibration of collimation lens (DIS Novel: Desperate Hours)
- Frequency of pulses determines color of beam (TNG: "Best of Both Worlds, Part I")
- Following first-contact with the Borg, Starfleet hand phasers upgraded to provide in-built random variation of settings and frequencies within the specifications of a given unit (SCE Short Story: "Cold Fusion")
- Shipboard phaser weapons, as with most energy-based weapons, can only fire at warp between vessels upon synchronization of warp fields (TNG Novel: The Buried Age)
- Beam effect ranges from light stun to heat to fatal nervous disruption to full disintegration
- Specifics of mechanism
- Stun
- Term for lowest phaser beam levels in Federation implementation
- Phaser level 1 through 3, also commonly known as light stun, medium stun, and heavy stun (TNG Technical Manual)
- Also used as a generic term for the equivalent effect in other implementations, phaser-based or not
- Overloads a target's central and peripheral nervous system with hyperstimulus, shocking the brain by triggering the entire nervous system at once (SCE Short Story: "Fatal Error", "Cold Fusion")
- Light stun limited to a dazing effect, disabling a target for a few minutes but leaving them conscious (TOS: "The Man Trap")
- Higher levels overload the nervous system to the point of unconsciousness (SCE Short Story: "Cold Fusion")
- Repeated use of light stun can result in the same effect (SCE Short Story: "Fatal Error")
- On average human, target is disabled for approximately 15 minutes at medium stun, approximately one hour at heavy stun (TNG Technical Manual)
- Time can vary widely by species, particular biochemistry
- Repeated usage of heavy stun against a single target can lead to nervous system damage, possibly death (TNG: "Samaritan Snare")
- Term for lowest phaser beam levels in Federation implementation
- Kill
- Known as "force 3" c.23rd century (TOS: "Operation: Annihilate!")
- Stun
- Specifics of mechanism
- Hand weapons powered by sarium krellide cells (ENT: "The Andorian Incident"; TNG: "In Theory")
- General landing party protocol to carry one extra fully-charged cell in gear (DIS Novel: Desperate Hours)
- Shipboard weapons involve multiple prefire chambers injecting nadion energy in sequence before emitting phaser beam (VOY Novel: Mosaic)
- If not charged in proper sequence, can lead to backfire, explosion (VOY Novel: Mosaic)
History
- c.2240s: Development concludes on type-nine phaser banks
- This build was an experimentation with pulse phaser banks
- Starfleet standard by mid-2250s (DIS)
- c.2250s: Development concludes on type-ten phaser banks; they are soon installed on Starfleet vessels, with the Constitution-class fleet the first to be upgraded
- This build was a reversion to beam-style phasers (DIS Novel: Desperate Hours)
- Large jump in power over type-nine (DIS Novel: Desperate Hours)
- Starfleet standard by late-2260s (TOS)
- c.2300: Starfleet model hand phaser upgraded (DS9 Novel: Demons of Air and Darkness)
- Among changes in new model were removal of design flaw preventing weapon discharge in ambient radiation above 500 rads (DS9 Novel: Demons of Air and Darkness)