Category:Federation Colonies: Difference between revisions
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** As of 23rd century, civil air patrols use vehicles with [[inertial damper]]s, electrically-charged plasma cannons (DIS Novel: ''Desperate Hours'') | ** As of 23rd century, civil air patrols use vehicles with [[inertial damper]]s, electrically-charged plasma cannons (DIS Novel: ''Desperate Hours'') | ||
** Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: ''Desperate Hours'') | ** Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: ''Desperate Hours'') | ||
* Standard practice to dismantle main colony transport ships to provide for initial settlements planetside (ENT: "Terra Nova"; DIS Nov;el ''Desperate Hours'') | |||
[[Category:Federation]] | [[Category:Federation]] |
Revision as of 20:13, 7 October 2017
- In 23rd century, potential independent colonial bodies draft, submit colonial charter for approval (DIS Novel: Desperate Hours)
- Up for colonists to decide level of Federation ties, Starfleet support
- Core systems generally reserved for directly Federation-run colonies, private colonies tend towards frontier worlds
- Most colonial militaries consist of civil air and ground patrols (DIS Novel: Desperate Hours)
- Members sometimes move from colony to colony over time (DIS Novel: Desperate Hours)
- As of 23rd century, civil air patrols use vehicles with inertial dampers, electrically-charged plasma cannons (DIS Novel: Desperate Hours)
- Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: Desperate Hours)
- Standard practice to dismantle main colony transport ships to provide for initial settlements planetside (ENT: "Terra Nova"; DIS Nov;el Desperate Hours)
Pages in category "Federation Colonies"
The following 31 pages are in this category, out of 31 total.