Communications: Difference between revisions
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**** Real-time communication to distant locations seems always ''possible'', just a question of some sort of resource: bandwidth? energy? | **** Real-time communication to distant locations seems always ''possible'', just a question of some sort of resource: bandwidth? energy? | ||
***** Possible that more informationally-dense packets legitimately take longer to arrive? | ***** Possible that more informationally-dense packets legitimately take longer to arrive? | ||
* Lesser-known methods | |||
** Short-range ship-to-ship communication via tight-beam [[tachyon]] pulses developed by [[Romulan Star Empire]] c.2355, shared with [[Federation]] during [[Dominion War]] (SCE Short Story: "Cold Fusion") | |||
*** Doesn't function on subspace substrate, allowing functioning during severe subspace disruption (SCE Short Story: "Cold Fusion") | |||
==Implementation== | ==Implementation== | ||
===Civilian=== | ===Civilian=== |
Revision as of 19:11, 13 February 2018
Transmission
- Basic EM transmission still viable for short-range communication, though in addition to speed-of-light delays, bandwidth is limited
- Usually transmitted on the radio spectrum when used even in the modern era; thus commonly still referred to as RF (radio frequency) communication as well
- Subspace radio provides for both faster transmission time and wider bandwidth
- Basic functioning involves focused high-energy subspace fields to oscillate the underlying structure of subspace in the form of a directed packet holding the desired encoded information
- Packet propagates linearly towards destination, not omnidirectionally; if not intercepted, eventually degrades back into normal space as a brief burst of EM radiation
- Some (but not all) of the original information can be recovered from the degradation
- Current physical limitations have degradation at 22.65 light years from point of transmission (Reference: TNG Technical Manual)
- Theoretically distance could be increased through encoding message in deeper layers of subspace, but this would require much greater energy
- Unmanned subspace relay stations established approximately every 20 light years in most territories to allow for greater communication range
- Varying time delay seemingly independent of distance; possibly network stability or density a factor? Most likely subspace conditions a factor as well
- Within Federation territory, seems to range from real-time to days
- Real-time communication to distant locations seems always possible, just a question of some sort of resource: bandwidth? energy?
- Possible that more informationally-dense packets legitimately take longer to arrive?
- Real-time communication to distant locations seems always possible, just a question of some sort of resource: bandwidth? energy?
- Within Federation territory, seems to range from real-time to days
- Lesser-known methods
- Short-range ship-to-ship communication via tight-beam tachyon pulses developed by Romulan Star Empire c.2355, shared with Federation during Dominion War (SCE Short Story: "Cold Fusion")
- Doesn't function on subspace substrate, allowing functioning during severe subspace disruption (SCE Short Story: "Cold Fusion")
- Short-range ship-to-ship communication via tight-beam tachyon pulses developed by Romulan Star Empire c.2355, shared with Federation during Dominion War (SCE Short Story: "Cold Fusion")
Implementation
Civilian
- Comm bracelets commonly used by civilians for communication by the 24th century (DS9 Novel: Gamma: Original Sin)
Starfleet
- Real-time holographic communication common in mid-23rd century, but eventually fell out of favor due to bandwidth requirements (DIS; DIS Novel: Desperate Hours)