Warp drive: Difference between revisions
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* Warp travel largely non-Newtonian, as vessel is motionless with regard to immediately local space, and space itself carries the vessel | * Warp travel largely non-Newtonian, as vessel is motionless with regard to immediately local space, and space itself carries the vessel | ||
** Entry into and out of warp speed does provide a potentially-deadly inertial effect to the vessel, and occasionally improper subspace field formation can lead to inertial effects during travel, both of which must be mediated by [[inertial dampeners]] | ** Entry into and out of warp speed does provide a potentially-deadly inertial effect to the vessel, and occasionally improper subspace field formation can lead to inertial effects during travel, both of which must be mediated by [[inertial dampeners]] | ||
** A vessel's Newtonian velocity persists before and after entry into FTL travel (ENT Novel: ''Live by the Code''; S31 Novel: '' | ** A vessel's Newtonian velocity persists before and after entry into FTL travel (ENT Novel: ''Live by the Code''; S31 Novel: ''Abyss'') | ||
*** Proper asymmetric collapse of a vessel's warp field can impart a desired change to the vessel's Newtonian velocity as it falls back into normal space, but such maneuvers are difficult and potentially dangerous to perform properly (ENT Novel: ''Live by the Code'') | *** Proper asymmetric collapse of a vessel's warp field can impart a desired change to the vessel's Newtonian velocity as it falls back into normal space, but such maneuvers are difficult and potentially dangerous to perform properly (ENT Novel: ''Live by the Code'') | ||
** Subspace manipulation resulting from high-energy warp fields, such as those used in warp travel, associated in the generation of virtual particles including certain high-mass baryons which can embed themselves in a ship's spaceframe over time (TNG: "Starship Mine") | ** Subspace manipulation resulting from high-energy warp fields, such as those used in warp travel, associated in the generation of virtual particles including certain high-mass baryons which can embed themselves in a ship's spaceframe over time (TNG: "Starship Mine") |
Revision as of 07:42, 20 August 2018
Technical
Basic principles
- Officially known as a "gravimetric field displacement manifold", occasionally known as "hyperdrive" as late as the mid-23rd century
- Warp reactor generates high energy electroplasma
- Immediate production includes various exotic particles that allow for manipulation of subspace when properly channeled
- Production also includes dangerous byproducts such as delta and theta radiation, but such byproducts either lose energy quickly through inter-plasma interactions and are quickly rendered harmless (such as delta radiation) or are absorbed by radiometric converters to reduce risk to personnel (such as theta radiation)
- Plasma most commonly the result of highly-focused matter/antimatter streams directed through dilithium crystals
- In Federation ships, crystals are mounted in an articulation frame (ENT Novel: Uncertain Logic; TNG: "Booby Trap", "Relics")
- Matter and antimatter streams require minimum temperature in order to have sufficient energy to penetrate dilithium matrix (ENT Novel: Uncertain Logic)
- Without sufficient temperature, streams will scatter in reaction chamber, eroding mounted crystal and articulation frame
- Eventually, when crystal or frame shatters, matter/antimatter streams meet directly, triggering annihilation pulse that ruptures the core, leading to core breach
- Depending on temperature, could occur anywhere from seconds to hours
- In theory, cold streams can be directed purely through carefully controlled magnetic containment manipulation, but calculations to allow for such are extremely elaborate (ENT Novel: Uncertain Logic; TOS: "The Naked Time")
- This plasma, also known as "warp plasma", is directed through subspace field emitter coils, often mounted in nacelle structures mounted away from the ship
- Warp plasma mediated by coolant systems, internal baffle plates, flow regulators to ensure constant flow rate and moderate drive temperature
- Malfunction of coolant systems or loss of plasma coolant can lead to total failure of warp drive
- Without coolant systems, plasma temperatures rapidly increase, degrading internal warp drive mechanisms and eventually causing failure of M/AM injectors and loss of antimatter containment (TNG: "Yesterday's Enterprise"; Star Trek: Generations)
- Malfunction of baffle plate can lead to delta radiation exposure within immediate vicinity of warp drive, and potential warp core breach (TOS: "Charlie X", "The Menagerie, Part I")
- As baffle plate fails, plasma flow rate becomes uncontrollable
- Malfunction of the baffle plate can lead to drastic reduction of plasma density within drive as flow increases, preventing internal absorption of delta radiation (TOS: "The Menagerie, Part I")
- Total failure of baffle plate can quickly lead to plasma flashback into the drive, rapidly increasing internal drive temperature beyond the ability of coolant systems to cope and degrading M/AM injectors, leading to containment breach in seconds (TOS: "Charlie X")
- Malfunction of coolant systems or loss of plasma coolant can lead to total failure of warp drive
- Drive systems include plasma vents (ENT: "Minefield", "Precious Cargo", "Canamar"; TNG: "Force of Nature"; VOY: "One")
- Plasma must be vented regularly as it loses energy, to clear system, maintain optimum drive functioning
- Lack of plasma emissions a sign of inactive warp drive (TNG: "Force of Nature")
- Because of need to regularly vent plasma, in matter-dense regions of space vents must be regularly cleared of contaminants or else warp drive will shut down or fail to engage (ENT: "Precious Cargo"; VOY: "One")
- In emergency situations, all plasma can be vented to clear the system (ENT Novel: Uncertain Logic)
- Warp plasma is highly energetic and explosive; plasma should not be vented in an enclosed environment, in an energetic region of space, or during combat (ENT Novel: Uncertain Logic; TNG: "The First Duty")
- Plasma must be vented regularly as it loses energy, to clear system, maintain optimum drive functioning
- Subspace field emitter coils used in warp travel commonly known as "warp coils"
- Nature of the exotic particles generated by the process functions within the subspace field emitter coils to generate a field which manipulates the configuration of subspace within a limited radius around the coils
- Consumption and decay of these exotic particles means that drive plasma must continuously be vented and replenished during warp drive operation (see above)
- Warp plasma mediated by coolant systems, internal baffle plates, flow regulators to ensure constant flow rate and moderate drive temperature
- Warp coils pulse in a specifically-computed sequence to generate a field which displaces and reconfigures local subspace domains in order to distort the structure of local spacetime
- Known as a "subspace displacement field", or more commonly a "subspace field" or "warp field"
- Warp coils specifically designed to function in sequence to produce a propulsive effect; subspace fields used for non-propulsive effects created by other fixed devices more commonly known as "subspace field generators"
- Warp coil operation involves constriction or or contraction ("chilling") of warp plasma magnatomic flux (ENT Novel: The Good That Men Do)
- Generation of warp field can be supported by graviton emission (such as via tractor beam emitters) in situations of distorted or "damaged" underlying subspace strata due to the space-time manipulation effects of gravitons, though graviton emissions are insufficient themselves to generate a field (DS9 Novel: Gamma: Original Sin)
- Ships traveling at warp leave a detectable "warp trail"
- Combination of the after-effects of subspace distortion and ionized plasma exhaust (VOY: "Cathexis", "Warlord", "The Raven")
- This ionized exhaust sometimes referred to as an "ion trail" (though different from the ion trail left by impulse drives), or as "warp particles" (VOY: "Parallax", "Critical Care")
- Trails are particular to a specific drive configuration, meaning ships can potentially be identified by their warp trail (TNG: "Parallels"; VOY: "Initiations")
- Such a trail can be obscured or erased through local or artificial conditions, including nebular gas, EM fields, stellar winds, and shield harmonics (ENT: "Anomaly"; DS9: "To the Death"; VOY: "Dreadnought", "The Raven", "Dark Frontier")
- Combination of the after-effects of subspace distortion and ionized plasma exhaust (VOY: "Cathexis", "Warlord", "The Raven")
- When traveling at warp, ships can generally only fire or be fired upon by beam weapons upon approaching near enough to overlap and synchronize warp fields (TNG Novel: The Buried Age)
- Otherwise, beam disperses upon leaving warp field, falling back into normal space
- Physical projectiles suffer similar effect
- Torpedo-type weaponry or probes require warp sustainer coils to continue at warp upon leaving warp field
- Can only maintain existing warp field, insufficient to generate one and enter warp from sublight velocity
- Torpedo-type weaponry or probes require warp sustainer coils to continue at warp upon leaving warp field
- Local region of distorted space, also known as a "warp bubble", pushes against surrounding space to propel a ship, most commonly at faster-than-light velocities
- Degree of distortion measured in "cochranes", where 1 cochrane = sufficient distortion for travel at c/Warp 1
- Non-propulsive applications of subspace fields, including FTL computation, also measure distortions in cochranes or millicochranes
- Power efficiency of warp bubble generation inversely proportional to vessel size (ENT Novel: Patterns of Interference)
- Speed of travel dependent on multiple factors
- Fundamental speed determined by degree of distortion, described by "warp factor"
- Consisting of layered warp fields, each pushing against the next following (Reference: TNG Technical Manual; ENT Novel: The Good That Men Do)
- Forward motion phenomenon technically known as "asymmetrical peristaltic field manipulation" (Reference: TNG Technical Manual; ENT Novel: The Good That Men Do)
- Integral warp factors tend to be most efficient speeds for Cochrane-style warp engines; energy required to achieve a given speed increases as velocity increases, but drops suddenly at next integral warp factor, allowing integral speeds to be sustained more effectively
- Presumably, each warp factor corresponds to a single warp field, thus meaning most efficient warp field projection accomplished when all are fully formed
- Original warp scale used warp factors such that fundamental speed = WF^3
- Scale recalibrated in early 24th century as a result of transwarp research from the Excelsior project, in addition to improved field control algorithms
- Developments lead to increased fine control of warp fields, including shift from single-phase warp coil activation patterns to multiphasic, leading to automatic containment of warp field variability (TNG: "Relics")
- New scale used warp factors such that fundamental speed = WF^(10/3) up to warp 9, asymptotic increase towards warp 10 (infinite velocity)
- Consisting of layered warp fields, each pushing against the next following (Reference: TNG Technical Manual; ENT Novel: The Good That Men Do)
- Fundamental speed can be generated through two methods
- Safer is manipulating warp coil construction or engagement frequency to properly generate layered warp fields for travel at a given velocity
- More dangerous is increasing reaction rate to maximize energy production within a warp drive, overdriving existing warp fields to push the vessel
- Requires increasing plasma flow rate and chamber pressure (ENT Novel: Kobayashi Maru)
- If pushed too far, can result in chamber rupture due to overpressure, causing warp core breach
- Increases spaceframe strain, potentially resulting in structural damage
- Can reduce warp field stability, risking vessel structural integrity upon leaving warp (ENT Novel: Kobayashi Maru)
- Requires increasing plasma flow rate and chamber pressure (ENT Novel: Kobayashi Maru)
- True speed largely impacted by local subspace conditions, which provide multiplicative effects on fundamental speed
- Subspace conditions generally globally stable (on a kiloyear timescale) but locally unstable, requiring regular charting of subspace to calculate most efficient geodesics for travel between two points
- Usual duty for navigator (when role is divided) or conn officer (when it is not); improvement in sensor and computer technology in 24th century led to recombination of this role in Starfleet
- Additionally, more accurate charting can often vastly reduce energy consumption or time to destination, leading to importance of preliminary exploration of uncharted space when expanding into new areas
- Subspace conditions generally globally stable (on a kiloyear timescale) but locally unstable, requiring regular charting of subspace to calculate most efficient geodesics for travel between two points
- Analogous in many ways to river or ocean currents, though impact on velocity not necessarily unidirectional
- Fundamental speed determined by degree of distortion, described by "warp factor"
- Degree of distortion measured in "cochranes", where 1 cochrane = sufficient distortion for travel at c/Warp 1
- Objects traveling at warp cause subspace distortion (also known as "subspace wake"), with strength of effect proportional to mass, inversely proportional to square of distance from object (ENT Novel: To Brave the Storm)
- Can be used as an easy form of detection of starships traveling at warp in the vicinity
- Extremely massive objects traveling at warp can cause sufficient distortion to disrupt subspace communication in their immediate vicinity (SCE Short Story: "Cold Fusion")
- Velocity vector can be rotated through alteration of field alignment in coils, though this can cause nacelles to exert stress on spaceframe (TNG Novel: The Buried Age)
- Warp travel largely non-Newtonian, as vessel is motionless with regard to immediately local space, and space itself carries the vessel
- Entry into and out of warp speed does provide a potentially-deadly inertial effect to the vessel, and occasionally improper subspace field formation can lead to inertial effects during travel, both of which must be mediated by inertial dampeners
- A vessel's Newtonian velocity persists before and after entry into FTL travel (ENT Novel: Live by the Code; S31 Novel: Abyss)
- Proper asymmetric collapse of a vessel's warp field can impart a desired change to the vessel's Newtonian velocity as it falls back into normal space, but such maneuvers are difficult and potentially dangerous to perform properly (ENT Novel: Live by the Code)
- Subspace manipulation resulting from high-energy warp fields, such as those used in warp travel, associated in the generation of virtual particles including certain high-mass baryons which can embed themselves in a ship's spaceframe over time (TNG: "Starship Mine")
- Such particles can be removed via regular baryon sweeps, preventing accumulation from reaching dangerous levels (TNG: "Starship Mine")
- Repeated subspace manipulation at sufficiently high energies over long spans of time via warp fields was discovered to permanently modify the structure of subspace, potentially destabilizing normal space as a result via the impinging of subspace into space (TNG: "Force of Nature")
- Such damage to space and subspace is minimized by travel at or below warp 5 (modern scale)
- Later redesign of warp drive, initially including variable-geometry nacelles but later designed into fixed-nacelle structures, avoids this effect
- The lack of such phenomena galaxy-wide suggests that such damage to subspace does naturally "heal" as it reconfigures itself over astronomical time scales, though this is potentially also a source of some known subspace anomalies
- The effect of Omega molecules on subspace is likely similar to this effect
- If improperly formed, the spacetime distortion of a warp field can lead to any number of hazards for the ship in question
- The formation of an unstable wormhole extending to a random location in nearby space; such wormholes are unpredictable, and often result in damage or destruction to the ship in question (ENT Novel: A Choice of Futures; Star Trek: The Motion Picture)
Alternate warp drive configurations
- Vulcan 22nd century coleopteric drive
- Massive rear-mounted ring structure holding warp coils; single structure means greater efficiency at higher speeds, but less ability to modify course
- Romulan quantum singularity drive
- Uses the strong gravitational fields of a small quantum singularity (coupled with its output of chronitons and other exotic particles naturally) as a natural particle accelerator to generate the necessary warp plasma and exotic particles rather than dilithium-mediated M/AM reaction (ENT Novel: The Good That Men Do)
- Black hole drive
- Involves rapidly pushing an array of black holes in containment into subspace in such a manner that they quickly return to real space a small distance away, pulling the vessel in a given direction (SCE Short Story: "The Belly of the Beast")
- Extremely difficult to engineer, but at sufficiently high frequencies can result in high sustainable warp travel at very low fuel cost (SCE Short Story: "The Belly of the Beast")
- Many failed implementations known, but only known successful implementation found in ship known colloquially as The Beast, February 2376 (SCE Short Story: "The Belly of the Beast")
Byproducts of warp drive reactors
- Early warp drive designs generate theta radiation (VOY: "Night")
- Corrected in most Alpha and Beta Quadrant drive designs by transkinetic chamber to break down residual antimatter from M/AM interaction, radiometric converters to absorb theta radiation
- Trilithium resin
History
Historical achievement of warp drive
- Andorian: mid-20th century (ENT Novel: Uncertain Logic)
- Human: 2063 ("First Contact")
- Klingon: after 9th century
- After the death of Kahless (TNG: "Rightful Heir")
- Romulan: 7th century (Reference: The Way of D'era: The Romulan Star Empire)
- Vissian: 12th century (ENT: "Cogenitor")
- Vulcan: mid-19th century
- 1,500 years after time of Surak (ENT: "The Forge")
Stages
- First-generation drives short-ranged, tend to be powered via antimatter-spiked fusion reactors (ENT Novel: Patterns of Interference)
- Second-generation drives use dilithium crystals to mediate matter/antimatter reaction for greater efficiency (ENT Novel: Patterns of Interference; Reference: TNG Technical Manual)
- Prevention of antimatter waste (VOY: "Night")
- Possibly reduces engine efficiency if this is why mirror-Enterprise's warp reactor was so dangerous
- Warp three barrier (ENT)
- Goal of warp 5 project was to achieve warp 5, obviously, but apparently no ship could surpass warp 3 until Enterprise judging by NX prototype vessels; possibly technology to achieve warp 3 applies across the scale up to warp 5?
- Warp seven barrier (ENT relaunch)
- Multiphasic auto-contained warp fields (TNG: "Relics")
- Variable geometry warp fields to prevent subspace damage (i.e., Intrepid-class vessels)
Known components
- Theta-matrix compositor (DS9 Novel: Gamma: Original Sin)
- Reconstructing dilithium crystals?