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| * Colonial operations handled by Federation Colonial Authority
| | Colony worlds as of last reference. |
| * In 23rd century, potential independent colonial bodies draft, submit colonial charter for approval (DIS Novel: ''Desperate Hours'')
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| ** Applications can be submitted by either private individuals or corporate bodies (DIS Novel: ''Desperate Hours'')
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| ** Up for colonists to decide level of [[Federation]] ties, [[Starfleet]] support
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| * Core systems generally reserved for directly Federation-run colonies, private colonies tend towards frontier worlds
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| * Most colonial militaries consist of civil air and ground patrols (DIS Novel: ''Desperate Hours'')
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| ** Members sometimes move from colony to colony over time (DIS Novel: ''Desperate Hours'')
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| ** As of 23rd century, civil air patrols use vehicles with [[inertial damper]]s, electrically-charged plasma cannons (DIS Novel: ''Desperate Hours'')
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| ** Handheld surface-to-air weaponry limited to Starfleet only, unavailable to civilian forces (DIS Novel: ''Desperate Hours'')
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| * Standard practice to dismantle main colony transport ships to provide for initial settlements planetside (ENT: "Terra Nova"; DIS Nov;el ''Desperate Hours'')
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| [[Category:Federation]]
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| [[Category:Federation Colonies]]
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Colony worlds as of last reference.