Phaser: Difference between revisions
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Created page with "* General term covering Federation weapons ** Mid-22nd century, known as either phase pistols (handheld variants) or phase cannons (starship-mounted variants) (ENT) ** By..." |
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** By late-22nd century, known colloquially as phasers (or occasionally lasers) (ENT Novel: ''Live By the Code''; TOS: "The Cage") | ** By late-22nd century, known colloquially as phasers (or occasionally lasers) (ENT Novel: ''Live By the Code''; TOS: "The Cage") | ||
* Projects beam of rapid pulses of phased nadions at particular frequencies (TNG: "The Mind's Eye") | * Projects beam of rapid pulses of phased nadions at particular frequencies (TNG: "The Mind's Eye") | ||
** Allowable frequency range for a given device determined by calibration of collimation lens (DIS Novel: ''Desperate Hours'') | |||
** Frequency of pulses determines color of beam (TNG: "Best of Both Worlds, Part I") | ** Frequency of pulses determines color of beam (TNG: "Best of Both Worlds, Part I") | ||
* Beam effect ranges from light stun to heat to fatal nervous disruption to full disintegration | * Beam effect ranges from light stun to heat to fatal nervous disruption to full disintegration |
Revision as of 18:50, 13 October 2017
- General term covering Federation weapons
- Mid-22nd century, known as either phase pistols (handheld variants) or phase cannons (starship-mounted variants) (ENT)
- By late-22nd century, known colloquially as phasers (or occasionally lasers) (ENT Novel: Live By the Code; TOS: "The Cage")
- Projects beam of rapid pulses of phased nadions at particular frequencies (TNG: "The Mind's Eye")
- Allowable frequency range for a given device determined by calibration of collimation lens (DIS Novel: Desperate Hours)
- Frequency of pulses determines color of beam (TNG: "Best of Both Worlds, Part I")
- Beam effect ranges from light stun to heat to fatal nervous disruption to full disintegration
- Hand weapons powered by sarium krellide cells (ENT: "The Andorian Incident"; TNG: "In Theory")
- General landing party protocol to carry one extra fully-charged cell in gear (DIS Novel: Desperate Hours)