Andorian

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  • Appearance: Mammalian; dark- to pale-blue skin, white hair, two antennae
    • Three major races
      • Thalassan: High, knobby antennae from back of the skull (ENT Novel: Live by the Code; Among the Clans)
      • Talish: Forward, tendril-like antennae from high on the forehead (ENT Novel: Live by the Code; Among the Clans)
      • Bish'ee: High, knobby antennae from high on the forehead (Among the Clans)
  • Homeworld: Andor
  • Biological notes
    • Cobalt-based blood
    • Four genders: Chan, Thaan, Zhen, Shen
      • Shen source of gametes, chan and thaan contribute genetic material, zhen carries to term in pouch on their back
      • Mated foursome known as a shelthreth, or bondgroup (ENT Novel: The Good That Men Do)
      • Successful reproduction from at least 22nd century onwards requires careful genetic compatibility due to unstated damage to the Andorian genome in this era
    • Antennae provide sensation of electromagnetic fields, including bioelectric fields of nearby life (ENT Novel: The Good That Men Do, Live by the Code)
      • Mobile, responsive to emotional state (ENT Novel: The Good That Men Do, A Choice of Futures)
      • Able to pick up on emotional states of other Andorians as well (ENT Novel: Live by the Code)
      • Andorian technology often uses magnetic signals alongside visual akin to alert lights (ENT Novel: Live by the Code)
    • Andorians require about 4 hours of sleep a night (DS9 Novel: Avatar, Book One)
    • DS9 Relaunch works implied Andorians to be native to tropical climate; invalidated by later Enterprise appearances, maintained for completion's sake
      • 22 degrees Celsius, 18% humidity considered "cold and dry by Andorian standards" (DS9 Novel: Avatar, Book One)
  • Aenar a telepathic subspecies formerly native to Andor's Northern Wastes (ENT: "The Aenar")
  • Cultural notes
    • Andorian calendar
    • Andorian faith
    • Andorian language
    • Imperial andorian surnames start with gender prefix (ch', th', zh', sh') followed by clan names
      • Andorian formerly heavily clan based
    • Generally aggressive culture
      • Quick to anger, long memory for both offenses and favors (ENT)
      • Ushaan
        • Ritual combat to provide for relief of violent instincts following extreme wrongs (ENT: "United")
        • Fought with handheld ice-cutters known as ushaan-tors (ENT: "United")
          • Common tool in Andorian civilization, easily available (ENT: "United")
    • Blue a signifier of danger in Andorian culture (ENT Novel: Live by the Code)
  • Foods and drinks
    • Chirini roast (ENT Novel: A Choice of Futures)
    • Fesoan grainwine (ENT Novel: Beneath the Raptor's Wing)
    • Redbat (ENT Novel: A Choice of Futures)
  • Musical instruments
    • Flabbjellah (ENT Novel: Live by the Code)
      • Also functions as a throwing club (ENT Novel: Live by the Code)
    • Zharen'tara (ENT Novel: The Good That Men Do)
      • Stringed instrument (ENT Novel: The Good That Men Do)