Androssi: Difference between revisions

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** Androssi do not blink (TNG Novel: ''A Time to Be Born'')
** Androssi do not blink (TNG Novel: ''A Time to Be Born'')
* Cultural notes
* Cultural notes
** Androssi language
*** ''Turgut''
**** Indeterminate derisive term for a person (TNG Novel: ''A Time to Die'')
** Androssi society divided into classes (SCE Short Story: "Cold Fusion")
** Androssi society divided into classes (SCE Short Story: "Cold Fusion")
*** Unclear if caste-based or if passage from one caste to another is possible
*** Unclear if caste-based or if passage from one caste to another is possible

Revision as of 21:58, 17 August 2018

  • Appearance: Mammalian; generally human-like
    • Skin tones range from light to dark brown (SCE Short Story: "Cold Fusion"; TNG Novel: A Time to Be Born)
    • Hair ranges from brown to golden (SCE Short Story: "Cold Fusion")
    • Men expected to grow beards (SCE Short Story: "Cold Fusion")
  • Home territory in or near the Demilitarized Zone (SCE Short Story: "Cold Fusion")
  • First significant contact with greater interplanetary society c.2370 (SCE Short Story: "Cold Fusion")
    • Business outreach to Maquis for technological support (SCE Short Story: "Cold Fusion")
  • Biological notes
    • Androssi do not blink (TNG Novel: A Time to Be Born)
  • Cultural notes
    • Androssi language
      • Turgut
        • Indeterminate derisive term for a person (TNG Novel: A Time to Die)
    • Androssi society divided into classes (SCE Short Story: "Cold Fusion")
      • Unclear if caste-based or if passage from one caste to another is possible
      • Elite: controllers of society (SCE Short Story: "Cold Fusion")
      • Officer: Those who enact the desires of the Elite in practice (SCE Short Story: "Cold Fusion")
        • Subdivided into five levels of status, indicated by noserings (SCE Short Story: "Cold Fusion")
          • Fourth: Sub-Overseer (SCE Short Story: "Cold Fusion")
          • Fifth: Overseer (SCE Short Story: "Cold Fusion"; TNG Novel: A Time to Be Born)
      • Worker: Little to no rights or status (SCE Short Story: "Cold Fusion")
        • Widely considered interchangeable, expendable and easily replaceable (SCE Short Story: "Cold Fusion")
    • Incredibly depersonalized society
      • Nearly all inanimate references are numerical (SCE Short Story: "Cold Fusion")
      • Names for vessels, and presumably other inanimate things, are uncommmon (SCE Short Story: "Cold Fusion")
      • Purely aesthetic features are rare, generally dismissed as affectations (SCE Short Story: "Cold Fusion")
        • Hair normally allowed to grow without trimming (SCE Short Story: "Cold Fusion")
          • Possibly considered acceptable only for Elites given close-trimmed beards are described as mimicking their appearance (SCE Short Story: "Cold Fusion")
        • Uniforms are basic jumpsuits, vessels are essentially brown boxes (SCE Short Story: "Cold Fusion")
    • At least on space-going vessels by overseer class, sleeping in hammocks common (SCE Short Story: "Cold Fusion")
      • Possibly more widespread
    • Interactions with other species/nations tend to be for purpose of exploitation (SCE Short Story: "Cold Fusion")
      • Engineering problems, then offering technological resolutions for those problems (SCE Short Story: "Cold Fusion")
      • Method of resolution often requires continuous contact with Androssi so as to create a long-term revenue stream (SCE Short Story: "Cold Fusion")
    • Food and drink
      • Anprat (SCE Short Story: "Cold Fusion")
        • Fattening delicacy from Androssi homeworld (SCE Short Story: "Cold Fusion")
  • Technological notes
    • Technology commonly associated with dimensional shifts, individual units emerging from or falling into shallow subspace domain as necessary (SCE Short Story: "Cold Fusion")
      • Embedded units appear dark brown, with surface appearing to flow (SCE Short Story: "Cold Fusion")
        • Artifact of field used to stabilize unit in normal space, prevent collapse back to subspace (SCE Short Story: "Cold Fusion")
        • Phaser discharge of particular configurations capable of disrupting field; necessary configuration varies as Androssi technology develops (SCE Short Story: "Cold Fusion")
    • Known technology
      • Anril torpedo (SCE Short Story: "Cold Fusion")
        • Forces collapse of deflector envelope, prevents reconstitution (SCE Short Story: "Cold Fusion")
        • Has little effect on vessels otherwise (SCE Short Story: "Cold Fusion")
      • Panshar (SCE Short Story: "Cold Fusion")
        • Mobile aerial drone (SCE Short Story: "Cold Fusion")
        • Attacks targets via electrical discharge (SCE Short Story: "Cold Fusion")
      • Triovar field (SCE Short Story: "Cold Fusion")
        • Net-like structure used similarly to forcefields by other races (SCE Short Story: "Cold Fusion")
        • Dimensionally shifted in or out as needed (SCE Short Story: "Cold Fusion")
    • Alternate terminology
      • Ladrion burst (SCE Short Story: "Cold Fusion")
        • Phaser-equivalent (SCE Short Story: "Cold Fusion")
      • Navigational course (SCE Short Story: "Cold Fusion")
        • Unlike standard heading/bearing system, referred to by specific numbers; possibly indicating destinations? (SCE Short Story: "Cold Fusion")
      • Overdrive (SCE Short Story: "Cold Fusion")
        • Warp drive (SCE Short Story: "Cold Fusion")
        • Fueled by "eldrak"; possibly either matter or antimatter flow (SCE Short Story: "Cold Fusion")
        • Speeds referred to simply as "FTL", values measured simply in number of hundreds of times c (SCE Short Story: "Cold Fusion")
          • e.g., Warp 4 (~102c) = "FTL of 1.02" (SCE Short Story: "Cold Fusion")
          • Suggests either Androssi engines don't have transitional velocities or Androssi officers are expected to simply know them; either is viable (SCE Short Story: "Cold Fusion")