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* General term covering [[nadion]]-based particle beam weaponry
* General term covering [[nadion]]-based particle beam weaponry
** Most well-associated with the [[Federation]], but also independently developed by the [[Ferengi]] and [[Third Republic of Bajor|Bajor]]
** Most well-associated with the [[Federation]], but also independently developed by [[Ferenginar]], [[Third Republic of Bajor|Bajor]], and [[Kelva]] (SGR Novel: ''The Valiant''; DS9)
** Mid-22nd century, known as either phase pistols (handheld variants) or phase cannons (starship-mounted variants) (ENT)
** Mid-22nd century, known as either phase pistols (handheld variants) or phase cannons (starship-mounted variants) (ENT)
** By late-22nd century, known colloquially as phasers (or occasionally lasers) (ENT Novel: ''Live By the Code''; TOS: "The Cage")
** By late-22nd century, known colloquially as phasers (or occasionally lasers) (ENT Novel: ''Live By the Code''; TOS: "The Cage")
* Projects beam of rapid pulses of phased nadions at particular frequencies (TNG: "The Mind's Eye")
* Projects beam of collimated energy alongside a varying percentage of nadion particles (''TNG Technical Manual''; TNG: "The Mind's Eye")
** Allowable frequency range for a given device determined by calibration of collimation lens (DIS Novel: ''Desperate Hours'')
** Frequency of pulses determines color of beam (TNG: "Best of Both Worlds, Part I")
** Following first-contact with the [[Borg]], [[Starfleet]] hand phasers upgraded to provide in-built random variation of settings and frequencies within the specifications of a given unit (SCE Short Story: "Cold Fusion")
* Shipboard phaser weapons, as with most energy-based weapons, can only fire at warp between vessels upon synchronization of warp fields (TNG Novel: ''The Buried Age'')
* Shipboard phaser weapons, as with most energy-based weapons, can only fire at warp between vessels upon synchronization of warp fields (TNG Novel: ''The Buried Age'')
* Beam effect ranges from light stun to heat to fatal nervous disruption to full disintegration
** Specifics of mechanism
*** Stun
**** Term for lowest phaser beam levels in Federation implementation
***** Phaser level 1 through 3, also commonly known as light stun, medium stun, and heavy stun (''TNG Technical Manual'')
***** Also used as a generic term for the equivalent effect in other implementations, phaser-based or not
**** Overloads a target's central and peripheral nervous system with hyperstimulus, shocking the brain by triggering the entire nervous system at once (SCE Short Story: "Fatal Error", "Cold Fusion")
**** Light stun limited to a dazing effect, disabling a target for a few minutes but leaving them conscious (TOS: "The Man Trap")
**** Higher levels overload the nervous system to the point of unconsciousness (SCE Short Story: "Cold Fusion")
***** Repeated use of light stun can result in the same effect (SCE Short Story: "Fatal Error")
***** On average human, target is disabled for approximately 15 minutes at medium stun, approximately one hour at heavy stun (''TNG Technical Manual'')
****** Time can vary widely by species, particular biochemistry
***** Repeated usage of heavy stun against a single target can lead to nervous system damage, possibly death (TNG: "Samaritan Snare")
*** Kill
**** Known as "force 3" c.23rd century (TOS: "Operation: Annihilate!")
*** Disintegrate
**** c.24th century, uppermost settings, up to level 16 (''TNG Technical Manual''; TNG Novel: ''Vendetta'')
***** Only available on type-2 hand devices
***** At maximum power, capable of destroying a 100m span of metamorphic rock (TNG Novel: ''Vendetta'')
****** Sustained blast forces shutdown for 6 seconds to prevent overload (TNG Novel: ''Vendetta'')
****** Fully charged type-2 phaser capable of 10 shots before nearly depleting power cell (TNG Novel: ''Vendetta'')
* Hand weapons powered by [[sarium krellide]] cells (ENT: "The Andorian Incident"; TNG: "In Theory")
* Hand weapons powered by [[sarium krellide]] cells (ENT: "The Andorian Incident"; TNG: "In Theory")
** Generates constant, detectable EM field while powered, even when not in use (DS9 Novel: ''Mission Gamma: Cathedral'')
** Generates constant, detectable EM field while powered, even when not in use (DS9 Novel: ''Mission Gamma: Cathedral'')
** General landing party protocol to carry one extra fully-charged cell in gear (DIS Novel: ''Desperate Hours'')
** General landing party protocol to carry one extra fully-charged cell in gear (DIS Novel: ''Desperate Hours'')
* Shipboard weapons involve multiple prefire chambers injecting nadion energy in sequence before emitting phaser beam (VOY Novel: ''Mosaic'')
** If not charged in proper sequence, can lead to backfire, explosion (VOY Novel: ''Mosaic'')
* Phaser technology also applied to certain non-offensive areas
* Phaser technology also applied to certain non-offensive areas
** Industrial drilling (SCE Short Story: "Ambush")
** Industrial drilling (SCE Short Story: "Ambush")
** Metal machining (SCE Short Story: "Ambush")
** Metal machining (SCE Short Story: "Ambush")
===Beam generation process===
* Energetic plasma admitted to system, metered and dumped to prefire chamber (''TNG Tech Manual'')
** Shipboard weapons use direct [[EPS]] tap, with plasma directed through flow regulator and plasma distribution manifold (''TNG Tech Manual'')
* Plasma held behind collapsible charge barrier pulsing at set frequency (''TNG Tech Manual'')
** Allowable frequency range for a given device determined by calibration of collimation lens (DIS Novel: ''Desperate Hours'')
** Frequency of pulses determines color of beam (TNG: "Best of Both Worlds, Part I")
** Following first-contact with the [[Borg]], [[Starfleet]] hand phasers upgraded to provide in-built random variation of settings and frequencies within the specifications of a given unit (SCE Short Story: "Cold Fusion")
* Modulated charge barrier creates pulse within prefire chamber that triggers the rapid nadion effect (RNE) (''TNG Tech Manual'')
** RNE generates slight quantity of excess nadions alongside collimated energy (''TNG Tech Manual'')
** Shipboard weapons involve plasma distribution manifold branching into multiple prefire chambers injecting nadion energy in sequence before emitting phaser beam (''TNG Tech Manual''; VOY Novel: ''Mosaic'')
*** If not charged in proper sequence, can lead to backfire, explosion (VOY Novel: ''Mosaic'')
* Resulting beam fed into superconducting lithium-copper emitter crystal, generating pulsed [[proton]]ic charge (''TNG Tech Manual'')
===Beam effect===
* Effect ranges from light stun to heat to fatal nervous disruption to full disintegration
* Type and nature of beam largely a function of balance between simple electromagnetic (SEM) effects and nuclear disruption force (NDF) effects (''TNG Tech Manual'')
** At lower settings (setting 1-4), NDF threshold is not crossed, limiting effects to SEM only (''TNG Tech Manual'')
** As power levels increase, nadion generation also increases, leading to greater SEM:NDF ratio
* Specifics of mechanism
** Stun
*** Term for lowest phaser beam levels in Federation implementation
**** Phaser level 1 through 3, also commonly known as light stun, medium stun, and heavy stun (''TNG Technical Manual'')
**** Also used as a generic term for the equivalent effect in other implementations, phaser-based or not
*** Overloads a target's central and peripheral nervous system with hyperstimulus, shocking the brain by triggering the entire nervous system at once (SCE Short Story: "Fatal Error", "Cold Fusion")
*** Light stun limited to a dazing effect, disabling a target for a few minutes but leaving them conscious (TOS: "The Man Trap")
*** Higher levels overload the nervous system to the point of unconsciousness (SCE Short Story: "Cold Fusion")
**** Repeated use of light stun can result in the same effect (SCE Short Story: "Fatal Error")
**** On average human, target is disabled for approximately 15 minutes at medium stun, approximately one hour at heavy stun (''TNG Technical Manual'')
***** Time can vary widely by species, particular biochemistry
**** Repeated usage of heavy stun against a single target can lead to nervous system damage, possibly death (TNG: "Samaritan Snare")
** Kill
*** Known as "force 3" c.23rd century (TOS: "Operation: Annihilate!")
*** Phaser level 7 through 10, depending on target (''TNG Tech Manual'')
**** SEM:NDF ratio reaches or exceeds 1:1 (''TNG Tech Manual'')
**** Death caused by heightened level of NDF effects disrupting majority of matter (''TNG Tech Manual'')
**** Setting 8+ results in full vaporization (''TNG Tech Manual'')
** Disintegrate
*** c.24th century, uppermost settings, up to level 16 (''TNG Technical Manual''; TNG Novel: ''Vendetta'')
**** Only available on type-2 hand devices
**** At maximum power, capable of destroying a 100m span of metamorphic rock (''TNG Tech Manual''; TNG Novel: ''Vendetta'')
***** Sustained blast forces shutdown for 6 seconds to prevent overload (TNG Novel: ''Vendetta'')
***** Fully charged type-2 phaser capable of 10 shots at setting 16 before nearly depleting power cell (TNG Novel: ''Vendetta'')


==History==
==History==

Latest revision as of 21:20, 23 December 2025

Technical

  • General term covering nadion-based particle beam weaponry
    • Most well-associated with the Federation, but also independently developed by Ferenginar, Bajor, and Kelva (SGR Novel: The Valiant; DS9)
    • Mid-22nd century, known as either phase pistols (handheld variants) or phase cannons (starship-mounted variants) (ENT)
    • By late-22nd century, known colloquially as phasers (or occasionally lasers) (ENT Novel: Live By the Code; TOS: "The Cage")
  • Projects beam of collimated energy alongside a varying percentage of nadion particles (TNG Technical Manual; TNG: "The Mind's Eye")
  • Shipboard phaser weapons, as with most energy-based weapons, can only fire at warp between vessels upon synchronization of warp fields (TNG Novel: The Buried Age)
  • Hand weapons powered by sarium krellide cells (ENT: "The Andorian Incident"; TNG: "In Theory")
    • Generates constant, detectable EM field while powered, even when not in use (DS9 Novel: Mission Gamma: Cathedral)
    • General landing party protocol to carry one extra fully-charged cell in gear (DIS Novel: Desperate Hours)
  • Phaser technology also applied to certain non-offensive areas
    • Industrial drilling (SCE Short Story: "Ambush")
    • Metal machining (SCE Short Story: "Ambush")

Beam generation process

  • Energetic plasma admitted to system, metered and dumped to prefire chamber (TNG Tech Manual)
    • Shipboard weapons use direct EPS tap, with plasma directed through flow regulator and plasma distribution manifold (TNG Tech Manual)
  • Plasma held behind collapsible charge barrier pulsing at set frequency (TNG Tech Manual)
    • Allowable frequency range for a given device determined by calibration of collimation lens (DIS Novel: Desperate Hours)
    • Frequency of pulses determines color of beam (TNG: "Best of Both Worlds, Part I")
    • Following first-contact with the Borg, Starfleet hand phasers upgraded to provide in-built random variation of settings and frequencies within the specifications of a given unit (SCE Short Story: "Cold Fusion")
  • Modulated charge barrier creates pulse within prefire chamber that triggers the rapid nadion effect (RNE) (TNG Tech Manual)
    • RNE generates slight quantity of excess nadions alongside collimated energy (TNG Tech Manual)
    • Shipboard weapons involve plasma distribution manifold branching into multiple prefire chambers injecting nadion energy in sequence before emitting phaser beam (TNG Tech Manual; VOY Novel: Mosaic)
      • If not charged in proper sequence, can lead to backfire, explosion (VOY Novel: Mosaic)
  • Resulting beam fed into superconducting lithium-copper emitter crystal, generating pulsed protonic charge (TNG Tech Manual)

Beam effect

  • Effect ranges from light stun to heat to fatal nervous disruption to full disintegration
  • Type and nature of beam largely a function of balance between simple electromagnetic (SEM) effects and nuclear disruption force (NDF) effects (TNG Tech Manual)
    • At lower settings (setting 1-4), NDF threshold is not crossed, limiting effects to SEM only (TNG Tech Manual)
    • As power levels increase, nadion generation also increases, leading to greater SEM:NDF ratio
  • Specifics of mechanism
    • Stun
      • Term for lowest phaser beam levels in Federation implementation
        • Phaser level 1 through 3, also commonly known as light stun, medium stun, and heavy stun (TNG Technical Manual)
        • Also used as a generic term for the equivalent effect in other implementations, phaser-based or not
      • Overloads a target's central and peripheral nervous system with hyperstimulus, shocking the brain by triggering the entire nervous system at once (SCE Short Story: "Fatal Error", "Cold Fusion")
      • Light stun limited to a dazing effect, disabling a target for a few minutes but leaving them conscious (TOS: "The Man Trap")
      • Higher levels overload the nervous system to the point of unconsciousness (SCE Short Story: "Cold Fusion")
        • Repeated use of light stun can result in the same effect (SCE Short Story: "Fatal Error")
        • On average human, target is disabled for approximately 15 minutes at medium stun, approximately one hour at heavy stun (TNG Technical Manual)
          • Time can vary widely by species, particular biochemistry
        • Repeated usage of heavy stun against a single target can lead to nervous system damage, possibly death (TNG: "Samaritan Snare")
    • Kill
      • Known as "force 3" c.23rd century (TOS: "Operation: Annihilate!")
      • Phaser level 7 through 10, depending on target (TNG Tech Manual)
        • SEM:NDF ratio reaches or exceeds 1:1 (TNG Tech Manual)
        • Death caused by heightened level of NDF effects disrupting majority of matter (TNG Tech Manual)
        • Setting 8+ results in full vaporization (TNG Tech Manual)
    • Disintegrate
      • c.24th century, uppermost settings, up to level 16 (TNG Technical Manual; TNG Novel: Vendetta)
        • Only available on type-2 hand devices
        • At maximum power, capable of destroying a 100m span of metamorphic rock (TNG Tech Manual; TNG Novel: Vendetta)
          • Sustained blast forces shutdown for 6 seconds to prevent overload (TNG Novel: Vendetta)
          • Fully charged type-2 phaser capable of 10 shots at setting 16 before nearly depleting power cell (TNG Novel: Vendetta)

History

  • c.2240s: Development concludes on type-nine phaser banks
    • This build was an experimentation with pulse phaser banks
    • Starfleet standard by mid-2250s (DIS)
  • c.2250s: Development concludes on type-ten phaser banks; they are soon installed on Starfleet vessels, with the Constitution-class fleet the first to be upgraded
    • This build was a reversion to beam-style phasers (DIS Novel: Desperate Hours)
    • Large jump in power over type-nine (DIS Novel: Desperate Hours)
    • Starfleet standard by late-2260s (TOS)
  • c.2300: Starfleet model hand phaser upgraded (DS9 Novel: Demons of Air and Darkness)
    • Among changes in new model were removal of design flaw preventing weapon discharge in ambient radiation above 500 rads (DS9 Novel: Demons of Air and Darkness)
  • c.early 2374: Regenerative phaser technology developed, allowing for functioning within environments that would otherwise suppress phaser functioning (DS9: "Field of Fire"; DS9 Novel: Mission Gamma: Lesser Evil)

Related Devices

Rapid-frequency nadion-pulse cannon

  • High-power planetary defense installation (TNG Novel: A Time to Kill)
    • Fires packets consisting of millions of individual nadion pulses at distinct nutations (TNG Novel: A Time to Kill)
      • Rapid cycling, coupled with high power level, harmonizes with deflector shields, resulting in shield emitter overload (TNG Novel: A Time to Kill)
  • Initial prototypes proposed, developed 2366 as anti-Borg weapon (TNG Novel: A Time to Kill)
    • Deemed too complex for widespread deployment (TNG Novel: A Time to Kill)
    • Deployed in second test implementation c.2372 on Tezwa in preparation for potential defense against Klingon Empire following abrogation of Khitomer Accords by Chancellor Gowron (TNG Novel: A Time to Kill)