Androssi
- Appearance: Mammalian; generally human-like
- Skin tones range from light to dark brown (SCE Short Story: "Cold Fusion"; TNG Novel: A Time to Be Born)
- Hair ranges from brown to golden (SCE Short Story: "Cold Fusion")
- Men expected to grow beards (SCE Short Story: "Cold Fusion")
- Home territory in or near the Demilitarized Zone (SCE Short Story: "Cold Fusion")
- First significant contact with greater interplanetary society c.2370 (SCE Short Story: "Cold Fusion")
- Business outreach to Maquis for technological support (SCE Short Story: "Cold Fusion")
- Biological notes
- Androssi do not blink (TNG Novel: A Time to Be Born)
- Cultural notes
- Androssi society divided into classes (SCE Short Story: "Cold Fusion")
- Unclear if caste-based or if passage from one caste to another is possible
- Elite: controllers of society (SCE Short Story: "Cold Fusion")
- Officer: Those who enact the desires of the Elite in practice (SCE Short Story: "Cold Fusion")
- Subdivided into five levels of status, indicated by noserings (SCE Short Story: "Cold Fusion")
- Fourth: Sub-Overseer (SCE Short Story: "Cold Fusion")
- Fifth: Overseer (SCE Short Story: "Cold Fusion"; TNG Novel: A Time to Be Born)
- Subdivided into five levels of status, indicated by noserings (SCE Short Story: "Cold Fusion")
- Worker: Little to no rights or status (SCE Short Story: "Cold Fusion")
- Widely considered interchangeable, expendable and easily replaceable (SCE Short Story: "Cold Fusion")
- Incredibly depersonalized society
- Nearly all inanimate references are numerical (SCE Short Story: "Cold Fusion")
- Names for vessels, and presumably other inanimate things, are uncommmon (SCE Short Story: "Cold Fusion")
- Purely aesthetic features are rare, generally dismissed as affectations (SCE Short Story: "Cold Fusion")
- Hair normally allowed to grow without trimming (SCE Short Story: "Cold Fusion")
- Possibly considered acceptable only for Elites given close-trimmed beards are described as mimicking their appearance (SCE Short Story: "Cold Fusion")
- Uniforms are basic jumpsuits, vessels are essentially brown boxes (SCE Short Story: "Cold Fusion")
- Hair normally allowed to grow without trimming (SCE Short Story: "Cold Fusion")
- At least on space-going vessels by overseer class, sleeping in hammocks common (SCE Short Story: "Cold Fusion")
- Possibly more widespread
- Interactions with other species/nations tend to be for purpose of exploitation (SCE Short Story: "Cold Fusion")
- Engineering problems, then offering technological resolutions for those problems (SCE Short Story: "Cold Fusion")
- Method of resolution often requires continuous contact with Androssi so as to create a long-term revenue stream (SCE Short Story: "Cold Fusion")
- Food and drink
- Anprat (SCE Short Story: "Cold Fusion")
- Fattening delicacy from Androssi homeworld (SCE Short Story: "Cold Fusion")
- Anprat (SCE Short Story: "Cold Fusion")
- Androssi society divided into classes (SCE Short Story: "Cold Fusion")
- Technological notes
- Technology commonly associated with dimensional shifts, individual units emerging from or falling into shallow subspace domain as necessary (SCE Short Story: "Cold Fusion")
- Embedded units appear dark brown, with surface appearing to flow (SCE Short Story: "Cold Fusion")
- Artifact of field used to stabilize unit in normal space, prevent collapse back to subspace (SCE Short Story: "Cold Fusion")
- Phaser discharge of particular configurations capable of disrupting field; necessary configuration varies as Androssi technology develops (SCE Short Story: "Cold Fusion")
- Embedded units appear dark brown, with surface appearing to flow (SCE Short Story: "Cold Fusion")
- Known technology
- Anril torpedo (SCE Short Story: "Cold Fusion")
- Forces collapse of deflector envelope, prevents reconstitution (SCE Short Story: "Cold Fusion")
- Has little effect on vessels otherwise (SCE Short Story: "Cold Fusion")
- Panshar (SCE Short Story: "Cold Fusion")
- Mobile aerial drone (SCE Short Story: "Cold Fusion")
- Attacks targets via electrical discharge (SCE Short Story: "Cold Fusion")
- Triovar field (SCE Short Story: "Cold Fusion")
- Net-like structure used similarly to forcefields by other races (SCE Short Story: "Cold Fusion")
- Dimensionally shifted in or out as needed (SCE Short Story: "Cold Fusion")
- Anril torpedo (SCE Short Story: "Cold Fusion")
- Alternate terminology
- Ladrion burst (SCE Short Story: "Cold Fusion")
- Phaser-equivalent (SCE Short Story: "Cold Fusion")
- Navigational course (SCE Short Story: "Cold Fusion")
- Unlike standard heading/bearing system, referred to by specific numbers; possibly indicating destinations? (SCE Short Story: "Cold Fusion")
- Overdrive (SCE Short Story: "Cold Fusion")
- Warp drive (SCE Short Story: "Cold Fusion")
- Fueled by "eldrak"; possibly either matter or antimatter flow (SCE Short Story: "Cold Fusion")
- Speeds referred to simply as "FTL", values measured simply in number of hundreds of times c (SCE Short Story: "Cold Fusion")
- e.g., Warp 4 (~102c) = "FTL of 1.02" (SCE Short Story: "Cold Fusion")
- Suggests either Androssi engines don't have transitional velocities or Androssi officers are expected to simply know them; either is viable (SCE Short Story: "Cold Fusion")
- Ladrion burst (SCE Short Story: "Cold Fusion")
- Technology commonly associated with dimensional shifts, individual units emerging from or falling into shallow subspace domain as necessary (SCE Short Story: "Cold Fusion")